[{"data":1,"prerenderedAt":36},["ShallowReactive",2],{"blog-post-0-7-6-release-notes":3},{"title":4,"description":5,"date":6,"cover":7,"coverAlt":8,"tags":9,"draft":11,"path":12,"slug":13,"body":14},"Version 0.7.6 - Release Notes","CubeForge 0.7.6 adds archetype management, card gameplay roles, archetype filters, and new analytics blocks for understanding what each deck in your cube is doing.","2026-06-17","\u002Fblog\u002Fdefault-featured-image.png","CubeForge release notes",[10],"release-notes",false,"\u002Fblog\u002F0-7-6-release-notes","0-7-6-release-notes",{"html":15,"segments":16,"toc":19},"\u003Cp>Version \u003Cstrong>0.7.6\u003C\u002Fstrong> focuses on making CubeForge better at representing the actual gameplay of your cube. This is a foundation for upcoming updates that will leverage this data in many powerful ways.\u003C\u002Fp>\n\u003Cp>Color, mana value, and card type are useful, but they only describe part of what a card does. Cube designers also care about archetypes, roles, synergies, enablers, payoffs, and the shape of the environment as a whole.\u003C\u002Fp>\n\u003Cp>This release gives more of that gameplay context a real place in CubeForge.\u003C\u002Fp>\n\u003Ch3 id=\"archetypes-are-now-part-of-cube-settings\">🧭 Archetypes are now part of cube settings\u003C\u002Fh3>\n\u003Cp>You can now manage archetypes from cube settings.\u003C\u002Fp>\n\u003Cp>Each archetype can have a name, colors, and a description. This gives you a central place to record what your cube supports, instead of keeping that information in notes, spreadsheets, or memory.\u003C\u002Fp>\n\u003Cp>You can also define keywords for an archetype. For example, a \u003Cstrong>Zombies\u003C\u002Fstrong> archetype can look for cards tagged with \u003Cstrong>graveyard\u003C\u002Fstrong> and include those cards by default. You can still change the assignment on individual cards, so the keyword match is a starting point, not a permanent rule.\u003C\u002Fp>\n\u003Ch3 id=\"card-details-now-have-a-gameplay-tab\">🎴 Card details now have a Gameplay tab\u003C\u002Fh3>\n\u003Cp>Card details now include a \u003Cstrong>Gameplay\u003C\u002Fstrong> tab.\u003C\u002Fp>\n\u003Cp>From there, you can set:\u003C\u002Fp>\n\u003Cul>\n\u003Cli>A card&#39;s cube-specific power level\u003C\u002Fli>\n\u003Cli>Its gameplay roles, such as Removal, Ramp, Engine, Enabler, or Payoff\u003C\u002Fli>\n\u003Cli>The archetypes it belongs to\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp>The goal is to make card evaluation more useful inside your cube. A card can be more than its color, mana value, and type line; it can be the payoff for one deck, the glue for another, or a flexible role-player that keeps several strategies together.\u003C\u002Fp>\n\u003Ch3 id=\"easier-archetype-cleanup-while-browsing-cards\">🧹 Easier archetype cleanup while browsing cards\u003C\u002Fh3>\n\u003Cp>The card list filter popover now includes archetype filters.\u003C\u002Fp>\n\u003Cp>You can quickly show cards that already have an archetype, or cards with no archetype yet. That makes it much easier to work through a cube and find the cards that still need gameplay assignments.\u003C\u002Fp>\n\u003Cp>The card detail modal also remembers the tab you last used while it stays open in the browser session. If you are reviewing many cards from the Gameplay tab, the next card opens there too.\u003C\u002Fp>\n\u003Ch3 id=\"new-optional-analytics-blocks\">📊 New optional analytics blocks\u003C\u002Fh3>\n\u003Cp>The analytics page has two new optional blocks:\u003C\u002Fp>\n\u003Cul>\n\u003Cli>Cards per archetype\u003C\u002Fli>\n\u003Cli>Archetype role details\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp>These blocks are not added to the default analytics page automatically. You can add them when you want a more focused view of how your cube&#39;s supported decks are distributed.\u003C\u002Fp>\n\u003Cp>The cards-per-archetype chart helps answer whether some themes are much more supported than others. The role details chart helps show whether an archetype is mostly enablers, engines, payoffs, or a healthier mix.\u003C\u002Fp>\n\u003Chr>\n\u003Cp>This release is a foundation for more gameplay-aware cube tools. Archetypes and roles should make it easier to see what each card is doing, what each deck is missing, and whether the cube is supporting the experience you want at the draft table.\u003C\u002Fp>\n\u003Cp>As always, if you notice anything off, please create a bug report here: \u003Ca href=\"\u002Froadmap\u002Fcreate?type=bug\">Report a bug\u003C\u002Fa>. You can also ask me directly in the \u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002FeRdtJGPeAH\">CubeForge Discord\u003C\u002Fa>.\u003C\u002Fp>\n",[17],{"type":18,"html":15},"html",{"title":20,"searchDepth":21,"depth":22,"links":23},"",2,3,[24,27,30,33],{"id":25,"text":26,"depth":22},"archetypes-are-now-part-of-cube-settings","🧭 Archetypes are now part of cube settings",{"id":28,"text":29,"depth":22},"card-details-now-have-a-gameplay-tab","🎴 Card details now have a Gameplay tab",{"id":31,"text":32,"depth":22},"easier-archetype-cleanup-while-browsing-cards","🧹 Easier archetype cleanup while browsing cards",{"id":34,"text":35,"depth":22},"new-optional-analytics-blocks","📊 New optional analytics blocks",1785740050139]