Decouvrez des cubes crees par la communaute
Traditional Powered Vintage Cube
A twobert cube of only lord of the rings cards.
My take on the Onslaught block, made to be drafted with one rare, 4 uncommon, 6 common.
A Twobert Cube designed to recreate the Lorwyn–Eclipsed draft experience, emphasizing its tribal themes, color identities, and gameplay patterns in a two-player format.
180-card Bloomburrow twobert cube for two-player draft. Focused on tight archetypes, balanced gameplay, and consistent 1v1 sessions within a compact, synergy-driven cube environment.
Exactly what it says on the tin. Contains 2 copies of each card (with exceptions). I'm still adding more cards to it lol (I'm currently looking for more 5C to add). Not really meant to be taken seriously, tho there's no reason why you wouldn't have fun with this.
Khans of Tarkir set cube, 4/2/1/1 of the entire set.
Innistrad flavored cube
600 of richard garfield's finest and/or my favorite and/or just plain entertaining cards magic the gathering has to offer. there is a mana curve i swear
Le cube a subi une véritable… mue. Le vert, dans son état actuel, reste difficilement jouable (sauf à tomber sur l’Elfe gardebois, dont la fragilité est telle qu’un Art du lavamancien ou un Forgeur d’étincelle suffit à le réduire en bouillie - c'est d'ailleurs ce sort funeste qui est réservé à la plupart des créatures du clan elfique). Partant de ce constat, j’ai fait le choix (hautement impie) d’y injecter quelques cartes issues de sets antérieurs et plus récents (thragcorne, championne elfe, régisseur de la Yavimaya), afin de combler partiellement ses faiblesses. Cela ne règle toutefois pas le problème des thons au coût de mana astronomique, qui débarquent la plupart du temps sur le terrain bien après la bataille...sans même disposer du piétinement. Même constat côté antibêtes, dont le niveau laisse franchement à désirer. J’ai donc été contraint d'intégrer des alternatives plus solides (putréfier, retour au pays, exil, puissance de l'animiste) quitte à trahir légèrement, je le crains, l’esprit du bloc originel. Le bleu n’est pas en reste, avec l’ajout de quelques sorts de pioche et de renvoi – tout de même élémentaires mais quasi absents du bloc... Une brochette de nouveaux gobelins pète-secs sont aussi venus foutre le zbeul (ils n’y peuvent rien les pauvres, c’est congénital). Le Roi des Gobelins nous honorera d’ailleurs de sa présence pour le meilleur et pour le pire… mais surtout pour le pire.
D’étonnantes métamorphoses peu ragoûtantes, de grosses bébêtes grimaçantes à poils ou à écailles, des cadavres en putréfaction qui dansent la java et de jolies sorcières avec un sacré caractère. Bref, de quoi combler n'importe quel esprit aventureux ... et suicidaire !
Curated commander cube inspired by the Commander Legends draft experience. Includes quintessential commander staples alongside several spicy sleepers which promote creative drafting and inventive gameplay even in well-established archetypes.
Welcome to my Naya Shard cube! This cube is all about being as fast as possible using only red, white and green cards. Speed is the name of the game. Drafts are meant to be fun and fast. Feedback is always welcome!
Welcome to my power vintage cube. This is my version of a supped up cube with some of magic's most powerful spells ever printed while still being a fun and engaging environment.
Welcome to my pauper cube! It showcases some of the best commons from throughout magic's history! Many archetypes are supported across all colors! Please take a look and constructive feedback is always welcome.
The cube is designed around the principle of casting spells from anywhere other than your hand. Spells will be plotted, foretold, impulse drawn, cascaded, and flashbacked. Sequencing of spells and figuring out when you cast spells are key to drafting and playing this cube. There are many payoffs located throughout all colors that reward you for casting spells from the void!
3-player, 135-card (3 players x 3 boosters x 15 non-basic-land cards) 135 cards for a 3-player, Winston Draft or Grid Draft Cube. The design is to feature all the most powerful cards in equal distribution among WUBRG colours + multi-colour + colourless being equally represented. This results in approximately 19 cards per "colour".
This is my peasant (i.e., rarity restricted) cube. All cards in the list have been printed at either common and uncommon. It is designed around three color archetypes with very few to no trap cards. The cube is designed to be heavy on interaction with fast game play as the norm.
This cube is mechanics focused on graveyard interactions and graveyard adjacent mechanics. You will make heavy use of mechanics such as, reanimator, self-mill, cycling, dredge, flashback, draw/discard, land matters, madness, sacrifice, and pod archetypes. Synergy rules over raw power here and will allow drafters to build a machine with cards that are included to work with each other.
A small twobert cube with cards from the Lorwyn block ( Lorwyn Eclipsed not included )