コミュニティが作成したキューブを探す
3-player, 135-card (3 players x 3 boosters x 15 non-basic-land cards) 135 cards for a 3-player, Winston Draft or Grid Draft Cube. The design is to feature all the most powerful cards in equal distribution among WUBRG colours + multi-colour + colourless being equally represented. This results in approximately 19 cards per "colour".
Welcome to my power vintage cube. This is my version of a supped up cube with some of magic's most powerful spells ever printed while still being a fun and engaging environment.
Welcome to my pauper cube! It showcases some of the best commons from throughout magic's history! Many archetypes are supported across all colors! Please take a look and constructive feedback is always welcome.
Traditional Powered Vintage Cube
A "best of block" cube, sampling all the best cards from Kamigawa, within a budget (prices have doubled since then...). Originally from: https://cubecobra.com/cube/overview/kamigawablock
A small twobert cube with cards from the Lorwyn block ( Lorwyn Eclipsed not included )
A 6-3-1 set cube for the Lorwyn Eclipsed set. Made to emulate the draft experience of Lorwyn Eclipsed.
A Twobert Cube designed to recreate the Lorwyn–Eclipsed draft experience, emphasizing its tribal themes, color identities, and gameplay patterns in a two-player format.
A twobert cube of only lord of the rings cards.
Mostly Blue Cube for tempo mirrors
This is insanity incarnate. No removal under 3 CMC. Un-sets, Arabian Nights, Homelands, Modern Horizons 1, Kaladesh block, Aetherdrift, and Eternal Masters only.
Curated commander cube inspired by the Commander Legends draft experience. Includes quintessential commander staples alongside several spicy sleepers which inspire creative drafting and inventive gameplay even in well-established archetypes.
Welcome to my Naya Shard cube! This cube is all about being as fast as possible using only red, white and green cards. Speed is the name of the game. Drafts are meant to be fun and fast. Feedback is always welcome!
The cube is designed around the principle of casting spells from anywhere other than your hand. Spells will be plotted, foretold, impulse drawn, cascaded, and flashbacked. Sequencing of spells and figuring out when you cast spells are key to drafting and playing this cube. There are many payoffs located throughout all colors that reward you for casting spells from the void!