コミュニティが作成したキューブを探す
This is my peasant (i.e., rarity restricted) cube. All cards in the list have been printed at either common and uncommon. It is designed around three color archetypes with very few to no trap cards. The cube is designed to be heavy on interaction with fast game play as the norm.
The cube is designed around the principle of casting spells from anywhere other than your hand. Spells will be plotted, foretold, impulse drawn, cascaded, and flashbacked. Sequencing of spells and figuring out when you cast spells are key to drafting and playing this cube. There are many payoffs located throughout all colors that reward you for casting spells from the void!
This cube is mechanics focused on graveyard interactions and graveyard adjacent mechanics. You will make heavy use of mechanics such as, reanimator, self-mill, cycling, dredge, flashback, draw/discard, land matters, madness, sacrifice, and pod archetypes. Synergy rules over raw power here and will allow drafters to build a machine with cards that are included to work with each other.
Vorthos Desert Cube
Welcome to my Naya Shard cube! This cube is all about being as fast as possible using only red, white and green cards. Speed is the name of the game. Drafts are meant to be fun and fast. Feedback is always welcome!
3-player, 135-card (3 players x 3 boosters x 15 non-basic-land cards) 135 cards for a 3-player, Winston Draft or Grid Draft Cube. The design is to feature all the most powerful cards in equal distribution among WUBRG colours + multi-colour + colourless being equally represented. This results in approximately 19 cards per "colour".
Welcome to my power vintage cube. This is my version of a supped up cube with some of magic's most powerful spells ever printed while still being a fun and engaging environment.
Every card must cost $0.50 (fifty cents) or cheaper at its cheapest printing. Singleton. Synergy cube based on 8 archetypes. Hypothetically beginner-friendly. Imported from CubeCobra, where price is easier to see.
My first commander All built out of bulk. Have fun best of luck to everyone. Thanks.
Memories of Modern recreates Modern as players experienced it before Modern Horizons, with 2018 as its focal point. It is not only a collection of top meta decks, popular pet decks, and cards people enjoyed registering all contribute to the environment (I may need to increase the quota of these cards later) The cube is non-singleton. Repeated copies of defining modern staples makes historical decks appear as draftable decks rather than just flavorful references. Supported archetypes are well-marked routes through the pool, but they should not be rails. Two-color good-stuff, tempo, midrange, and control decks are expected and desirable. Post-board games should generally feel significantly different to pre-board, but the hate is softer (relic of progenitus instead of rest in peace) Cards are selected for historical importance, archetype overlap, gameplay usefulness, and curator preference. Broad cards such as Lightning Bolt, Thoughtseize, Path to Exile, Snapcaster Mage, and Tarmogoyf support many decks; narrow cards must justify their space by making a recognizable package possible. Birthing Pod, Splinter Twin, and Stoneforge Mystic are intentional museum exceptions to the cutoff. This is a beta list-development project. CubeForge drafting and analytics are being used to find stranded packages, thin archetypes, mana problems, and sideboard gaps.
First time making a cube. Doing my best!
Fight for freedom or Show all the glory of perfection