September 14, 2026

CubeForge 1.0.0 — A New Chapter

CubeForge reaches 1.0.0: a look at the tools you can use today, its new home in Finland, and the work still ahead.

CubeForge is reaching version 1.0.0. This time, I want to take a step back from the usual release notes and talk about the project as a whole: where it started, what it has become, and what still needs work.

🎉 Why 1.0?

I started CubeForge because I wanted a few things for my own cubes: an easier way to build with friends, a smoother draft experience, and an interface that kept the focus on the cards. Those are still the reasons I work on it.

Since then, the project has grown beyond those first needs. You can build a cube, explain its design, invite someone to help refine it, draft it, and come back to your results to decide what to change next. That full loop is what makes 1.0 feel like the right milestone.

It does not mean CubeForge is finished, or that every corner is perfectly polished. It means I am happy with where the feature set stands, and the next chapter is about refining the experience of using it.

🧰 Where CubeForge stands today

Cube management now covers much more than keeping a card list. Saved views, custom cards, printing choices, collection tracking, and analytics help you shape and understand your environment. Collaboration lets you work on it with other people, while Cube Primers and activity history give the list some context: what you are trying to build, and how it is changing.

On the play side, you can draft with friends or bots, try formats such as Winston and Jumpstart, build a deck, and revisit completed drafts. Guest drafting makes it easier to try things out before committing to an account. And when you just want to discuss one decision, a shared P1P1 poll can be a good place to start.

There are also tools around that core: importing and exporting cubes, generating set cubes, creating helper cards, and browsing other people's lists for inspiration. The interface is available in English, French, and Japanese, with preferred card-language options in supported workflows too.

These are not all new in 1.0. Many arrived over the previous releases. Together, though, they are a much better picture of CubeForge than any one update on its own.

🇫🇮 A new home behind the scenes

CubeForge now has a new home in Finland, within the European Union. This behind-the-scenes move gives me more control over how the app is hosted and maintained, and more independence for its future development.

For you, the important part is continuity: your account, cubes, and draft history have moved with the app, without needing to recreate anything.

I will also keep an eye on loading times for our friends in the US and make adjustments if the app feels too slow from there. If you notice slowdowns, please let me know.

Thank you for your patience during the maintenance window, and to everyone who helped test things afterwards.

Alongside that move, recent updates have improved page loading, added clearer error pages, and restored the Latest Cubes list to showing newly created cubes rather than older cubes that were recently edited.

🔧 What comes next: refining the experience

Feature-wise, CubeForge is in a place I am happy with. My focus from here will be on the rough edges: continuing to improve the UX and UI, making interactions clearer, and bringing more consistency to the different parts of the app.

That includes the small things you notice while actually using it: an action that takes too many clicks, a setting that is hard to find, or a screen that feels less comfortable than the rest. Reliability and bug fixes remain part of that work too.

The public roadmap is the place to suggest improvements, discuss ideas, and follow what is being worked on. You do not need a big feature request to contribute. Knowing what gets in your way during a real cube session helps me decide what deserves attention next.

❤️ Thank you

If you have built a cube, invited a friend to draft, suggested an improvement, or taken the time to explain a bug: thank you. That feedback helps turn something I started for myself into a tool other people can enjoy using too.

The original idea has not changed. CubeForge is another way to build and play cubes, and it should remain easy to bring your lists in and take them elsewhere. I hope 1.0 makes it a little easier to spend time on the interesting part: the cube itself.


If you find a bug or a card that looks wrong, please report it here or let me know in the CubeForge Discord.