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This cube is intended to be ideal for newer drafters and players. The aim is for a flexible cube where every card is easy to analyse even for newer players. I have also tried my best to include all of the card types and mechanics that I believe are central components of the game.
It's the Junction ya'll.. yeehaw? What started as a desire for cowboys and outlaws turned into this. It's thematic with a hope of keeping the field fair and fun.
This Jumpstart cube uses custom packs from the excellent Jumpstarter project. Each deck represents a unique theme—from Bears and Goblins to Dungeon crawling and Morph tricks. Quick to set up and easy to play.
180-card Bloomburrow twobert cube for two-player draft. Focused on tight archetypes, balanced gameplay, and consistent 1v1 sessions within a compact, synergy-driven cube environment.
Curated commander cube inspired by the Commander Legends draft experience. Includes quintessential commander staples alongside several spicy sleepers which promote creative drafting and inventive gameplay even in well-established archetypes.
Every card must cost $0.50 (fifty cents) or cheaper at its cheapest printing. Singleton. Synergy cube based on 8 archetypes. Hypothetically beginner-friendly. Imported from CubeCobra, where price is easier to see.
This is insanity incarnate. No removal under 3 CMC. Un-sets, Arabian Nights, Homelands, Modern Horizons 1, Kaladesh block, Aetherdrift, and Eternal Masters only.
A small twobert cube with cards from the Lorwyn block ( Lorwyn Eclipsed not included )
My first commander All built out of bulk. Have fun best of luck to everyone. Thanks.
Memories of Modern recreates Modern as players experienced it before Modern Horizons, with 2018 as its focal point. It is not only a collection of top meta decks, popular pet decks, and cards people enjoyed registering all contribute to the environment (I may need to increase the quota of these cards later) The cube is non-singleton. Repeated copies of defining modern staples makes historical decks appear as draftable decks rather than just flavorful references. Supported archetypes are well-marked routes through the pool, but they should not be rails. Two-color good-stuff, tempo, midrange, and control decks are expected and desirable. Post-board games should generally feel significantly different to pre-board, but the hate is softer (relic of progenitus instead of rest in peace) Cards are selected for historical importance, archetype overlap, gameplay usefulness, and curator preference. Broad cards such as Lightning Bolt, Thoughtseize, Path to Exile, Snapcaster Mage, and Tarmogoyf support many decks; narrow cards must justify their space by making a recognizable package possible. Birthing Pod, Splinter Twin, and Stoneforge Mystic are intentional museum exceptions to the cutoff. This is a beta list-development project. CubeForge drafting and analytics are being used to find stranded packages, thin archetypes, mana problems, and sideboard gaps.
First time making a cube. Doing my best!
Fight for freedom or Show all the glory of perfection