Discover cubes created by the community
This cube is intended to be ideal for newer drafters and players. The aim is for a flexible cube where every card is easy to analyse even for newer players. I have also tried my best to include all of the card types and mechanics that I believe are central components of the game.
It's the Junction ya'll.. yeehaw? What started as a desire for cowboys and outlaws turned into this. It's thematic with a hope of keeping the field fair and fun.
This Jumpstart cube uses custom packs from the excellent Jumpstarter project. Each deck represents a unique theme—from Bears and Goblins to Dungeon crawling and Morph tricks. Quick to set up and easy to play.
180-card Bloomburrow twobert cube for two-player draft. Focused on tight archetypes, balanced gameplay, and consistent 1v1 sessions within a compact, synergy-driven cube environment.
Curated commander cube inspired by the Commander Legends draft experience. Includes quintessential commander staples alongside several spicy sleepers which promote creative drafting and inventive gameplay even in well-established archetypes.
Every card must cost $0.50 (fifty cents) or cheaper at its cheapest printing. Singleton. Synergy cube based on 8 archetypes. Hypothetically beginner-friendly. Imported from CubeCobra, where price is easier to see.
This is insanity incarnate. No removal under 3 CMC. Un-sets, Arabian Nights, Homelands, Modern Horizons 1, Kaladesh block, Aetherdrift, and Eternal Masters only.
A small twobert cube with cards from the Lorwyn block ( Lorwyn Eclipsed not included )
lots of card multitask , lots of choise , lots of fun
Artifact themed cube with 36 emblems drafted before play to change deck building and have fun. Includes custom cards.
"If you can make it here, you can make it anywhere!" Universes Beyond inspired cube! Mainly cards from Spider-Man, Marvel Heroes, and TMNT. Fun & Casual cube with your favorite tribes from each set.
Random leftovers that didn't find a place in the decks. No emphasis on a specific archetype. A few more cards with +1/+1 counters and synergies when casting.
Every non-land card is a creature, and even some of the lands are creatures. Relatively low power overall, but there are some individually powerful cards.