Discover cubes created by the community
Curated commander cube inspired by the Commander Legends draft experience. Includes quintessential commander staples alongside several spicy sleepers which inspire creative drafting and inventive gameplay even in well-established archetypes.
A jumpstart cube with all the decks from JMP, J22 and J24.
This Jumpstart cube uses custom packs from the excellent Jumpstarter project. Each deck represents a unique theme—from Bears and Goblins to Dungeon crawling and Morph tricks. Quick to set up and easy to play.
A 6-3-1 set cube for Bloomburrow.
Every color has its own use for an artifact. Which one strikes your fancy? New to building cubes, figured this would be a fun concept, nowhere near optimized.
Mostly Blue Cube for tempo mirrors
For everyone like me who missed the chance to draft for Ikora, I present to you my current cube for it. With all the big mechanics like mutate and cycling
vintage
A 6-3-1 set cube for the Lorwyn Eclipsed set. Made to emulate the draft experience of Teenage Mutant Ninja Turtles.
One year's Collection of MTG play. Mostly Bulk commons and some uncommons. Sprinkled Rares & Mythics. Attempt at Low power draft environment with less focus on card rarity & more on synergy.
A 300 cards block cube for the Onslaught block,
3-player, 135-card (3 players x 3 boosters x 15 non-basic-land cards) 135 cards for a 3-player, Winston Draft or Grid Draft Cube. The design is to feature all the most powerful cards in equal distribution among WUBRG colours + multi-colour + colourless being equally represented. This results in approximately 19 cards per "colour".
This is my peasant (i.e., rarity restricted) cube. All cards in the list have been printed at either common and uncommon. It is designed around three color archetypes with very few to no trap cards. The cube is designed to be heavy on interaction with fast game play as the norm.
This cube is mechanics focused on graveyard interactions and graveyard adjacent mechanics. You will make heavy use of mechanics such as, reanimator, self-mill, cycling, dredge, flashback, draw/discard, land matters, madness, sacrifice, and pod archetypes. Synergy rules over raw power here and will allow drafters to build a machine with cards that are included to work with each other.
A small twobert cube with cards from the Lorwyn block ( Lorwyn Eclipsed not included )
180-card Bloomburrow twobert cube for two-player draft. Focused on tight archetypes, balanced gameplay, and consistent 1v1 sessions within a compact, synergy-driven cube environment.
A 6-3-1 set cube for Marvel's Spider-Man.
Traditional Powered Vintage Cube
Vorthos Desert Cube