Discover cubes created by the community
Curated commander cube inspired by the Commander Legends draft experience. Includes quintessential commander staples alongside several spicy sleepers which promote creative drafting and inventive gameplay even in well-established archetypes.
This Jumpstart cube uses custom packs from the excellent Jumpstarter project. Each deck represents a unique theme—from Bears and Goblins to Dungeon crawling and Morph tricks. Quick to set up and easy to play.
This is insanity incarnate. No removal under 3 CMC. Un-sets, Arabian Nights, Homelands, Modern Horizons 1, Kaladesh block, Aetherdrift, and Eternal Masters only.
A "best of block" cube, sampling all the best cards from Kamigawa, within a budget (prices have doubled since then...). Originally from: https://cubecobra.com/cube/overview/kamigawablock
A jumpstart cube with all the decks from JMP, J22 and J24.
It's the Junction ya'll.. yeehaw? What started as a desire for cowboys and outlaws turned into this. It's thematic with a hope of keeping the field fair and fun.
Common-Based Core for Drafting in a round of 5. Mechanics: Tribal, Morph
The cube is designed around the principle of casting spells from anywhere other than your hand. Spells will be plotted, foretold, impulse drawn, cascaded, and flashbacked. Sequencing of spells and figuring out when you cast spells are key to drafting and playing this cube. There are many payoffs located throughout all colors that reward you for casting spells from the void!
Traditional Powered Vintage Cube
A twobert cube of only lord of the rings cards.
Welcome to my Naya Shard cube! This cube is all about being as fast as possible using only red, white and green cards. Speed is the name of the game. Drafts are meant to be fun and fast. Feedback is always welcome!
Welcome to my power vintage cube. This is my version of a supped up cube with some of magic's most powerful spells ever printed while still being a fun and engaging environment.
Welcome to my pauper cube! It showcases some of the best commons from throughout magic's history! Many archetypes are supported across all colors! Please take a look and constructive feedback is always welcome.
3-player, 135-card (3 players x 3 boosters x 15 non-basic-land cards) 135 cards for a 3-player, Winston Draft or Grid Draft Cube. The design is to feature all the most powerful cards in equal distribution among WUBRG colours + multi-colour + colourless being equally represented. This results in approximately 19 cards per "colour".
This is my peasant (i.e., rarity restricted) cube. All cards in the list have been printed at either common and uncommon. It is designed around three color archetypes with very few to no trap cards. The cube is designed to be heavy on interaction with fast game play as the norm.
This cube is mechanics focused on graveyard interactions and graveyard adjacent mechanics. You will make heavy use of mechanics such as, reanimator, self-mill, cycling, dredge, flashback, draw/discard, land matters, madness, sacrifice, and pod archetypes. Synergy rules over raw power here and will allow drafters to build a machine with cards that are included to work with each other.
A small twobert cube with cards from the Lorwyn block ( Lorwyn Eclipsed not included )
180-card Bloomburrow twobert cube for two-player draft. Focused on tight archetypes, balanced gameplay, and consistent 1v1 sessions within a compact, synergy-driven cube environment.