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This is my peasant (i.e., rarity restricted) cube. All cards in the list have been printed at either common and uncommon. It is designed around three color archetypes with very few to no trap cards. The cube is designed to be heavy on interaction with fast game play as the norm.
The cube is designed around the principle of casting spells from anywhere other than your hand. Spells will be plotted, foretold, impulse drawn, cascaded, and flashbacked. Sequencing of spells and figuring out when you cast spells are key to drafting and playing this cube. There are many payoffs located throughout all colors that reward you for casting spells from the void!
This cube is mechanics focused on graveyard interactions and graveyard adjacent mechanics. You will make heavy use of mechanics such as, reanimator, self-mill, cycling, dredge, flashback, draw/discard, land matters, madness, sacrifice, and pod archetypes. Synergy rules over raw power here and will allow drafters to build a machine with cards that are included to work with each other.
Vorthos Desert Cube
Welcome to my Naya Shard cube! This cube is all about being as fast as possible using only red, white and green cards. Speed is the name of the game. Drafts are meant to be fun and fast. Feedback is always welcome!
3-player, 135-card (3 players x 3 boosters x 15 non-basic-land cards) 135 cards for a 3-player, Winston Draft or Grid Draft Cube. The design is to feature all the most powerful cards in equal distribution among WUBRG colours + multi-colour + colourless being equally represented. This results in approximately 19 cards per "colour".
Welcome to my power vintage cube. This is my version of a supped up cube with some of magic's most powerful spells ever printed while still being a fun and engaging environment.
lots of card multitask , lots of choise , lots of fun
Artifact themed cube with 36 emblems drafted before play to change deck building and have fun. Includes custom cards.
"If you can make it here, you can make it anywhere!" Universes Beyond inspired cube! Mainly cards from Spider-Man, Marvel Heroes, and TMNT. Fun & Casual cube with your favorite tribes from each set.
This cube is intended to be ideal for newer drafters and players. The aim is for a flexible cube where every card is easy to analyse even for newer players. I have also tried my best to include all of the card types and mechanics that I believe are central components of the game.
Random leftovers that didn't find a place in the decks. No emphasis on a specific archetype. A few more cards with +1/+1 counters and synergies when casting.
Every non-land card is a creature, and even some of the lands are creatures. Relatively low power overall, but there are some individually powerful cards.
It's the Junction ya'll.. yeehaw? What started as a desire for cowboys and outlaws turned into this. It's thematic with a hope of keeping the field fair and fun.