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Included in this cube : Ice Age block (1995) Ice Age Alliances Mirage block (1996) Mirage Visions Weatherlight Tempest block (1997) Tempest Stronghold Exodus Urza's block (1998) Urza's Saga Urza's Legacy Urza's Destiny Masques block (1999) Mercadian Masques Nemesis Prophecy Invasion block (2000) Invasion Planeshift Apocalypse Odyssey block (2001) Odyssey Torment Judgment Onslaught block (2002) Onslaught Legions Scourge
To form this cube I have opened 4 - Mirrodin Tournament Packs 1 - Mirrodin Booster 6 - Darksteel Boosters 6 - Fifth Dawn Boosters From this, the cube was born!
Mostly Blue Cube for tempo mirrors
For everyone like me who missed the chance to draft for Ikora, I present to you my current cube for it. With all the big mechanics like mutate and cycling
One year's Collection of MTG play. Mostly Bulk commons and some uncommons. Sprinkled Rares & Mythics. Attempt at Low power draft environment with less focus on card rarity & more on synergy.
Curated commander cube inspired by the Commander Legends draft experience. Includes quintessential commander staples alongside several spicy sleepers which promote creative drafting and inventive gameplay even in well-established archetypes.
Welcome to my Naya Shard cube! This cube is all about being as fast as possible using only red, white and green cards. Speed is the name of the game. Drafts are meant to be fun and fast. Feedback is always welcome!
Welcome to my power vintage cube. This is my version of a supped up cube with some of magic's most powerful spells ever printed while still being a fun and engaging environment.
Welcome to my pauper cube! It showcases some of the best commons from throughout magic's history! Many archetypes are supported across all colors! Please take a look and constructive feedback is always welcome.
The cube is designed around the principle of casting spells from anywhere other than your hand. Spells will be plotted, foretold, impulse drawn, cascaded, and flashbacked. Sequencing of spells and figuring out when you cast spells are key to drafting and playing this cube. There are many payoffs located throughout all colors that reward you for casting spells from the void!
3-player, 135-card (3 players x 3 boosters x 15 non-basic-land cards) 135 cards for a 3-player, Winston Draft or Grid Draft Cube. The design is to feature all the most powerful cards in equal distribution among WUBRG colours + multi-colour + colourless being equally represented. This results in approximately 19 cards per "colour".
This is my peasant (i.e., rarity restricted) cube. All cards in the list have been printed at either common and uncommon. It is designed around three color archetypes with very few to no trap cards. The cube is designed to be heavy on interaction with fast game play as the norm.
This cube is mechanics focused on graveyard interactions and graveyard adjacent mechanics. You will make heavy use of mechanics such as, reanimator, self-mill, cycling, dredge, flashback, draw/discard, land matters, madness, sacrifice, and pod archetypes. Synergy rules over raw power here and will allow drafters to build a machine with cards that are included to work with each other.
A small twobert cube with cards from the Lorwyn block ( Lorwyn Eclipsed not included )
180-card Bloomburrow twobert cube for two-player draft. Focused on tight archetypes, balanced gameplay, and consistent 1v1 sessions within a compact, synergy-driven cube environment.