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Memories of Modern
Memories of Modern recreates Modern as players experienced it before Modern Horizons, with 2018 as its focal point. It is not only a collection of top meta decks, popular pet decks, and cards people enjoyed registering all contribute to the environment (I may need to increase the quota of these cards later) The cube is non-singleton. Repeated copies of defining modern staples makes historical decks appear as draftable decks rather than just flavorful references. Supported archetypes are well-marked routes through the pool, but they should not be rails. Two-color good-stuff, tempo, midrange, and control decks are expected and desirable. Post-board games should generally feel significantly different to pre-board, but the hate is softer (relic of progenitus instead of rest in peace) Cards are selected for historical importance, archetype overlap, gameplay usefulness, and curator preference. Broad cards such as Lightning Bolt, Thoughtseize, Path to Exile, Snapcaster Mage, and Tarmogoyf support many decks; narrow cards must justify their space by making a recognizable package possible. Birthing Pod, Splinter Twin, and Stoneforge Mystic are intentional museum exceptions to the cutoff. This is a beta list-development project. CubeForge drafting and analytics are being used to find stranded packages, thin archetypes, mana problems, and sideboard gaps.



Memories of Modern5
Memories of Modern recreates Modern as players experienced it before Modern Horizons, with 2018 as its focal point. It is not only a collection of top meta decks, popular pet decks, and cards people enjoyed registering all contribute to the environment (I may need to increase the quota of these cards later) The cube is non-singleton. Repeated copies of defining modern staples makes historical decks appear as draftable decks rather than just flavorful references. Supported archetypes are well-marked routes through the pool, but they should not be rails. Two-color good-stuff, tempo, midrange, and control decks are expected and desirable. Post-board games should generally feel significantly different to pre-board, but the hate is softer (relic of progenitus instead of rest in peace) Cards are selected for historical importance, archetype overlap, gameplay usefulness, and curator preference. Broad cards such as Lightning Bolt, Thoughtseize, Path to Exile, Snapcaster Mage, and Tarmogoyf support many decks; narrow cards must justify their space by making a recognizable package possible. Birthing Pod, Splinter Twin, and Stoneforge Mystic are intentional museum exceptions to the cutoff. This is a beta list-development project. CubeForge drafting and analytics are being used to find stranded packages, thin archetypes, mana problems, and sideboard gaps.



Memories of Modern3
Memories of Modern recreates Modern as players experienced it before Modern Horizons, with 2018 as its focal point. It is not only a collection of top meta decks, popular pet decks, and cards people enjoyed registering all contribute to the environment (I may need to increase the quota of these cards later) The cube is non-singleton. Repeated copies of defining modern staples makes historical decks appear as draftable decks rather than just flavorful references. Supported archetypes are well-marked routes through the pool, but they should not be rails. Two-color good-stuff, tempo, midrange, and control decks are expected and desirable. Post-board games should generally feel significantly different to pre-board, but the hate is softer (relic of progenitus instead of rest in peace) Cards are selected for historical importance, archetype overlap, gameplay usefulness, and curator preference. Broad cards such as Lightning Bolt, Thoughtseize, Path to Exile, Snapcaster Mage, and Tarmogoyf support many decks; narrow cards must justify their space by making a recognizable package possible. Birthing Pod, Splinter Twin, and Stoneforge Mystic are intentional museum exceptions to the cutoff. This is a beta list-development project. CubeForge drafting and analytics are being used to find stranded packages, thin archetypes, mana problems, and sideboard gaps.



Memories of Modern2
Memories of Modern recreates Modern as players experienced it before Modern Horizons, with 2018 as its focal point. It is not only a collection of top meta decks, popular pet decks, and cards people enjoyed registering all contribute to the environment (I may need to increase the quota of these cards later) The cube is non-singleton. Repeated copies of defining modern staples makes historical decks appear as draftable decks rather than just flavorful references. Supported archetypes are well-marked routes through the pool, but they should not be rails. Two-color good-stuff, tempo, midrange, and control decks are expected and desirable. Post-board games should generally feel significantly different to pre-board, but the hate is softer (relic of progenitus instead of rest in peace) Cards are selected for historical importance, archetype overlap, gameplay usefulness, and curator preference. Broad cards such as Lightning Bolt, Thoughtseize, Path to Exile, Snapcaster Mage, and Tarmogoyf support many decks; narrow cards must justify their space by making a recognizable package possible. Birthing Pod, Splinter Twin, and Stoneforge Mystic are intentional museum exceptions to the cutoff. This is a beta list-development project. CubeForge drafting and analytics are being used to find stranded packages, thin archetypes, mana problems, and sideboard gaps.



Speed way
lots of card multitask , lots of choise , lots of fun



The Big Apple
"If you can make it here, you can make it anywhere!" Universes Beyond inspired cube! Mainly cards from Spider-Man, Marvel Heroes, and TMNT. Fun & Casual cube with your favorite tribes from each set.



Pentagramm Morph Cube Core
Common-Based Core for Drafting in a round of 5. Mechanics: Tribal, Morph



Carnage revu et corrigé
Le cube a subi une véritable… mue. Le vert, dans son état actuel, reste difficilement jouable (sauf à tomber sur l’Elfe gardebois, dont la fragilité est telle qu’un Art du lavamancien ou un Forgeur d’étincelle suffit à le réduire en bouillie - c'est d'ailleurs ce sort funeste qui est réservé à la plupart des créatures du clan elfique). Partant de ce constat, j’ai fait le choix (hautement impie) d’y injecter quelques cartes issues de sets antérieurs et plus récents (thragcorne, championne elfe, régisseur de la Yavimaya), afin de combler partiellement ses faiblesses. Cela ne règle toutefois pas le problème des thons au coût de mana astronomique, qui débarquent la plupart du temps sur le terrain bien après la bataille...sans même disposer du piétinement. Même constat côté antibêtes, dont le niveau laisse franchement à désirer. J’ai donc été contraint d'intégrer des alternatives plus solides (putréfier, retour au pays, exil, puissance de l'animiste) quitte à trahir légèrement, je le crains, l’esprit du bloc originel. Le bleu n’est pas en reste, avec l’ajout de quelques sorts de pioche et de renvoi – tout de même élémentaires mais quasi absents du bloc... Une brochette de nouveaux gobelins pète-secs sont aussi venus foutre le zbeul (ils n’y peuvent rien les pauvres, c’est congénital). Le Roi des Gobelins nous honorera d’ailleurs de sa présence pour le meilleur et pour le pire… mais surtout pour le pire.



Fête de la mue et autres réjouissances bien relevées
D’étonnantes métamorphoses peu ragoûtantes, de grosses bébêtes grimaçantes à poils ou à écailles, des cadavres en putréfaction qui dansent la java et de jolies sorcières avec un sacré caractère. Bref, de quoi combler n'importe quel esprit aventureux ... et suicidaire !