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This is my peasant (i.e., rarity restricted) cube. All cards in the list have been printed at either common and uncommon. It is designed around three color archetypes with very few to no trap cards. The cube is designed to be heavy on interaction with fast game play as the norm.
This cube is mechanics focused on graveyard interactions and graveyard adjacent mechanics. You will make heavy use of mechanics such as, reanimator, self-mill, cycling, dredge, flashback, draw/discard, land matters, madness, sacrifice, and pod archetypes. Synergy rules over raw power here and will allow drafters to build a machine with cards that are included to work with each other.
Vorthos Desert Cube
Welcome to my Naya Shard cube! This cube is all about being as fast as possible using only red, white and green cards. Speed is the name of the game. Drafts are meant to be fun and fast. Feedback is always welcome!
Common-Based Core for Drafting in a round of 5. Mechanics: Tribal, Morph
To form this cube I have opened 4 - Mirrodin Tournament Packs 1 - Mirrodin Booster 6 - Darksteel Boosters 6 - Fifth Dawn Boosters From this, the cube was born!
For everyone like me who missed the chance to draft for Ikora, I present to you my current cube for it. With all the big mechanics like mutate and cycling
A jumpstart cube with all the decks from JMP, J22 and J24.
This Jumpstart cube uses custom packs from the excellent Jumpstarter project. Each deck represents a unique theme—from Bears and Goblins to Dungeon crawling and Morph tricks. Quick to set up and easy to play.
One year's Collection of MTG play. Mostly Bulk commons and some uncommons. Sprinkled Rares & Mythics. Attempt at Low power draft environment with less focus on card rarity & more on synergy.