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Artifact themed cube with 36 emblems drafted before play to change deck building and have fun. Includes custom cards.
"If you can make it here, you can make it anywhere!" Universes Beyond inspired cube! Mainly cards from Spider-Man, Marvel Heroes, and TMNT. Fun & Casual cube with your favorite tribes from each set.
Random leftovers that didn't find a place in the decks. No emphasis on a specific archetype. A few more cards with +1/+1 counters and synergies when casting.
A "best of block" cube, sampling all the best cards from Kamigawa, within a budget (prices have doubled since then...). Originally from: https://cubecobra.com/cube/overview/kamigawablock
A Twobert Cube designed to recreate the Lorwyn–Eclipsed draft experience, emphasizing its tribal themes, color identities, and gameplay patterns in a two-player format.
My take on the Onslaught block, made to be drafted with one rare, 4 uncommon, 6 common.
A twobert cube of only lord of the rings cards.
Common-Based Core for Drafting in a round of 5. Mechanics: Tribal, Morph
Cube based around my favourite villains of mtg lore. Contains the sets focused on phyrexia I consider to be the most important.
Every card must cost $0.50 (fifty cents) or cheaper at its cheapest printing. Singleton. Synergy cube based on 8 archetypes. Hypothetically beginner-friendly. Imported from CubeCobra, where price is easier to see.
My first commander All built out of bulk. Have fun best of luck to everyone. Thanks.
Memories of Modern recreates Modern as players experienced it before Modern Horizons, with 2018 as its focal point. It is not only a collection of top meta decks, popular pet decks, and cards people enjoyed registering all contribute to the environment (I may need to increase the quota of these cards later) The cube is non-singleton. Repeated copies of defining modern staples makes historical decks appear as draftable decks rather than just flavorful references. Supported archetypes are well-marked routes through the pool, but they should not be rails. Two-color good-stuff, tempo, midrange, and control decks are expected and desirable. Post-board games should generally feel significantly different to pre-board, but the hate is softer (relic of progenitus instead of rest in peace) Cards are selected for historical importance, archetype overlap, gameplay usefulness, and curator preference. Broad cards such as Lightning Bolt, Thoughtseize, Path to Exile, Snapcaster Mage, and Tarmogoyf support many decks; narrow cards must justify their space by making a recognizable package possible. Birthing Pod, Splinter Twin, and Stoneforge Mystic are intentional museum exceptions to the cutoff. This is a beta list-development project. CubeForge drafting and analytics are being used to find stranded packages, thin archetypes, mana problems, and sideboard gaps.
First time making a cube. Doing my best!
Fight for freedom or Show all the glory of perfection