Cube philosophy
360-card singleton cube designed for 6-player drafts and 1v1 games. Medium-power, creature-focused Magic with 10 supported two-color archetypes and plenty of overlap between strategies. Expect +1/+1 counters, sacrifice, graveyard value, spells, flyers, equipment, and go-wide strategies. Built to reward synergy and smart drafting without overly powerful bombs, parasitic mechanics, or excessive bookkeeping. Basic lands are provided separately.
Design goals
Cube designed entirely around my personal collection - so only cards I already own.
Archetypes
Azorius - Flyers / Tempo - GOLD CARDS (Empyrean Eagle, Thunderclap Wyvern, Cloudblazer)
Dimir - Graveyard / Control - GOLD CARDS (Vohar, Vodalian Desecrator, Araumi of the Dead Tide, Hostage Taker)
Rakdos - Sacrifice Aggro - GOLD CARDS (Fireglass Mentor, Kethek, Crucible Goliath, Judith, the Scourge Diva)
Gruul - Ramp / Stompy - GOLD CARDS (Migloz, Maze Crusher, Grumgully, the Generous, Radha, Coalition Warlord)
Selesnya - Go-Wide / Counters - GOLD CARDS (Conclave Mentor, King Darien XLVIII, Good-Fortune Unicorn)
Orzhov - Aristocrats - GOLD CARDS (Cruel Celebrant, Elas il-Kor, Sadistic Pilgrim, Mortify)
Izzet - Spells - GOLD CARDS (Stormcatch Mentor, Balmor, Battlemage Captain, Gandalf's Sanction)
Golgari - Graveyard Midrange - GOLD CARDS (Nyx Weaver, Bortuk Bonerattle, Uurg, Spawn of Turg)
Boros - Equipment / Aggro - GOLD CARDS (Reyav, Master Smith, Jor Kadeen, First Goldwarden, Boros Charm)
Simic - +1/+1 Counters / Proliferate - GOLD CARDS (Merfolk Skydiver, Tainted Observer, Fathom Mage)
Power Level
Low - Medium
Notable inclusions and exclusions
No heavy tribal focus (too linear) / No heavily pushed cards / No ring tempting


