540 Card "Power Value" Cube
Last major update: 2026-06-06
I affectionately call this a "Power Value Cube". The goal is for almost all cards to work well with as many other cards as possible. We are trying out a Storm/Doomsday package which breaks this rule, but doing Storm/Doomsday shenanigans in real life is very fun and silly (but no Breach or LED because you're gonna have to work for it). We've been maintaining this cube since ~2012.
Also, with power creep becoming so extreme, we intentionally keep "pet cards" and do not replace them with their newer, stronger counterparts.
Other Notes:
- Cards from Universes Beyond sets are almost always excluded
- I hate the initiative mechanic.
- I hate two-card win the game combos.
- I believe in perfect color symmetry.
One Cogwork Librarian is added to a random pack each draft (hence the 541 card count)
My/Playgroup decisions:
- Signets over Talismans (may change in the future)
- No Poison/Toxic
- No Initiative/Dungeons
- No "The Ring Tempts You"
- No Battles
- No Role or Map Tokens
- No engines being started
- No omen split cards (only adventures)
- No plotting
Banned Cards (too "dumb strong"):
Potential(s) for being banned due to above rule:
Lands used for drafting can be found here
“The hum of the universe is never off-key.”
—Mystic elder