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The Exile Files

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The cube is designed around the principle of casting spells from anywhere other than your hand. Spells will be plotted, foretold, impulse drawn, cascaded, and flashbacked. Sequencing of spells and figuring out when you cast spells are key to drafting and playing this cube. There are many payoffs located throughout all colors that reward you for casting spells from the void!

adventureplotflashbackforetellcascadeimpulse drawcast from exilesynergy draftmechanics basedthematic cube

The Exile Files White Paper

337 words2 min read Last updated 15 days ago

Welcome to the Exile Files

This is a cube where the game doesn't just happen on the battlefield and the graveyard, it happens in the void!

In this cube, exile isn't the end for your spells, it's the beginning.

Cards will move in and out of reality, get impulsively drawn, get plotted, get foretold, go on adventures, and get cast from places they were never meant to return from. Traditional resources like hand size and card advantage matter, but here, temporal advantage—when and from where you can cast your spells—is the real currency.


What to expect with this cube:

The cube was designed from the ground up and built from mechanics that care about exile in all its forms:

  • Impulse Draw (e.g., “exile the top card; you may play it this turn”)
  • Foretell
  • Plot
  • Adventure
  • Cascade
  • Awakened exile-casting engines like Prosper and Faldorn
  • “Cast from exile” payoffs and synergies
  • Spell Theft with cards like Gonti and Thief of Sanity
  • Second Spell (i.e., Flurry) synergies

The result is a fast, expressive environment where players sequence turns around timing windows and temporary access to powerful spells. Decision-making isn’t just about what to cast but when the window exists to cast it.

What to Expect While Drafting

Players should look for:

  • Engines that give them repeated access to cards from exile
  • Enablers that impulsively draw, exile-and-cast
  • Payoffs that reward you for casting from exile
  • Flexible mana bases, since you often cast spells from unpredictable zones (two of each shockland is included)

Drafting typically rewards:

  • Card velocity
  • Synergy over raw efficiency
  • Planning two or three turns ahead

Gameplay Themes

  • Chaining exile spells into huge, swingy turns
  • Managing temporary resources—using cards before the window closes
  • Creating value loops through flicker, rebound, or exile-based engines
  • Unpredictability and creativity—the top of the library becomes a playground
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