Lorwyn Eclipsed set cube cover art
Lorwyn Eclipsed set cube cover art
Lorwyn Eclipsed set cube cover art
CubeForge set cube ECL

Draft Lorwyn Eclipsed online on CubeForge

Build around Lorwyn’s returning creature types, exploit -1/-1 counters with Blight, or assemble a colorful board for powerful Vivid payoffs.

Draft Lorwyn Eclipsed

Lorwyn Eclipsed (ECL) is a Standard-legal set released in January 2026, returning to the intertwined plane of Lorwyn and Shadowmoor. Its Limited environment mixes typal decks with mechanical archetypes: Merfolk, Goblins, Kithkin, Elementals, and Elves anchor five color pairs, while the other five focus on Vivid, Blight, flash-style play, and aggressive strategies. Vivid rewards controlling permanents of several colors, with hybrid cards helping increase your color count without demanding a five-color mana base. Blight turns -1/-1 counters on your own creatures into a resource, while changeling and kindred cards connect the set’s creature types. Post-release analysis generally found ECL slower and more board-oriented than many recent draft formats, with two-color decks remaining the safest foundation despite some ramp and fixing.

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Archetypes

A quick reference for the main decks and strategies to look for while drafting this set cube.

Merfolk Tapping

Build around Merfolk that reward becoming tapped, using attacks, convoke, and other tap effects to generate value while disrupting the opponent.

Faeries Flash

Play a reactive game with flash creatures and instants, gaining value from casting spells during the opponent’s turn.

Goblins Blight

Use Blight to place -1/-1 counters on expendable creatures, then combine those costs with Goblin death triggers and other payoffs.

Vivid Midrange

Establish permanents of multiple colors, especially hybrid cards, then use Vivid creatures and efficient threats to overpower the opponent.

Kithkin Go-Wide

Fill the battlefield with Kithkin and tokens, then use team-wide bonuses and creature synergies to turn a broad board into pressure.

Blight Control

Treat -1/-1 counters as a resource, combining Blight with ways to remove or exploit those counters while winning a longer value game.

Elementals

Ramp or curve toward spells with mana value four or greater, triggering Elemental payoffs as your larger spells take over the game.

Elves Graveyard

Stock the graveyard with creatures and Elf cards, then use graveyard-counting threats and recursion-style value to win the midgame.

Blight Giants Aggro

Apply early pressure, then use creatures that enter with -1/-1 counters and effects that remove those counters to create oversized attackers.

Vivid Ramp

Ramp while assembling several permanent colors, then turn high Vivid counts and expensive spells into a strong late game.

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