


Draft Onslaught online on CubeForge
Read the morphs, commit to the right creature types, and turn tribal synergies into an edge in one of Magic's earliest creature-type-focused draft environments.
Draft Onslaught
Onslaught is a 350-card expansion from 2002 built around creature types, morph, and cycling. Its standalone draft environment rewards decks that combine strong color fundamentals with concentrated tribal synergies: Soldiers, Clerics, Wizards, Zombies, Goblins, Beasts, Elves, and Birds all receive support, while blue's Mistform creatures can change type to bridge those themes. Morph gives almost every deck access to three-mana 2/2s and adds hidden information to combat, while cycling smooths draws and gives situational cards more flexibility.
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Archetypes
A quick reference for the main decks and strategies to look for while drafting this set cube.
UR Wizards & Mistform
Combine Wizards and flexible Mistform creatures with Lavamancer's Skill, Sparksmith, burn, and blue tempo. Contemporary players considered UR the strongest triple-Onslaught archetype when its key commons came together.
BG Zombies & Beasts
Use black's Zombies, early creatures, and removal alongside green Elves and Beasts, with Wirewood Savage rewarding a strong Beast package at the top of the curve.
RW Soldiers Tempo
Curve out with fast Soldiers and white evasive creatures, then use red burn to keep blockers out of the way and finish the game before slower decks stabilize.
GR Beasts
Play efficient green and red creatures backed by burn, with Beast density turning Wirewood Savage into an important source of card advantage.
WB Clerics
Lean into one of the set's clearest tribal decks, using Cleric density, defensive abilities, and black removal to grind through creature-heavy games.
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