


Draft Dragon's Maze on CubeForge
Draft Dragon's Maze online with all ten Ravnica guilds, multicolor decks, Gate synergies, and flexible three-color strategies.
Draft Dragon's Maze
Dragon's Maze is the final set of the Return to Ravnica block and brings all ten guilds together in a heavily multicolor Limited environment. The set introduces fuse split cards while continuing to support every guild mechanic from Return to Ravnica and Gatecrash, including populate, detain, unleash, scavenge, overload, battalion, extort, cipher, bloodrush, and evolve. Gates are a major part of the format, providing both fixing and synergy payoffs that make splashing and three-color decks more practical than in many Limited environments. Historically, Dragon's Maze was drafted alongside Gatecrash and Return to Ravnica in DGM-GTC-RTR draft, creating a broad guild-focused experience. Successful decks often balance powerful gold cards with enough fixing to cast them consistently.
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Archetypes
A quick reference for the main decks and lanes to look for while drafting this set cube.
Azorius Tempo
Uses detain, flyers, and efficient creatures to maintain pressure while limiting opposing development.
Orzhov Extort
Grinds incremental advantages through extort triggers, removal, and defensive creatures.
Golgari Midrange
Combines efficient creatures, graveyard value, and scavenge to win long games.
Gruul Aggro
Applies pressure with aggressive creatures and bloodrush combat tricks.
Simic Evolve
Develops increasingly large threats through evolve synergies and efficient creature curves.
Selesnya Populate
Builds creature tokens and multiplies them with populate effects.
Izzet Spells
Leverages tempo plays, removal, and overload or fuse cards to gain efficiency.
Boros Aggro
Attacks aggressively with battalion creatures and combat-focused gameplay.
Dimir Tempo
Uses evasive creatures, cipher effects, and disruption to generate advantage.
Three-Color Gates
Prioritizes Guildgates and fixing to support powerful multicolor cards across multiple guilds.
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