


Coldsnap Draft
Draft a frozen small-set format where snow lands are real picks, duplicates get stronger, and unusual synergy decks reward reading the table.
Draft Coldsnap
Coldsnap (CSP) is the 2006 “lost” third set of the Ice Age block, but its historical draft environment was three packs of Coldsnap. Snow, ripple, recover, and cumulative upkeep lead the mechanics, while many commons deliberately reward collecting multiple copies. Snow lands matter heavily to cards such as Skred and Rimewind Taskmage, and fixing from snow duals and Into the North can support splashes, but the format is less about fixed color-pair lanes than finding an open engine and drafting deeply around it.
Draft online
Signed-in users can create an online lobby and draft this set cube with friends.
Try guest draft
Draft locally against bots without creating an account.
Archetypes
A quick reference for the main decks and strategies to look for while drafting this set cube.
Snow Control
Usually two colors with an occasional splash; prioritize snow lands to power Skred, Rimewind Taskmage, Frost Raptor, Zombie Musher, and other snow payoffs.
B/R Beatdown
Curve out with cheap creatures and removal, then use Grim Harvest and resilient threats to keep pressure on after trades.
G/R Aurochs
Ramp with Boreal Druid and Into the North, chain Aurochs Herds, and combine trampling creatures with red removal and reach.
White War Cry
Collect multiple Kjeldoran War Cry and maintain a high creature count; green adds trampling Aurochs, blue adds flyers, and red adds removal.
Red Martyr Control
Use multiple Martyr of Ashes to repeatedly punish creature-heavy boards, backed by burn, snow cards, and sometimes Icefall for a deeper attrition plan.
Ready to draft?
Choose Coldsnap and move straight into draft setup.
Discover other sets
Explore more Limited formats from the same era of Magic.











