Duskmourn: House of Horror set cube cover art
Duskmourn: House of Horror set cube cover art
Duskmourn: House of Horror set cube cover art
CubeForge set cube DSK

Draft Duskmourn: House of Horror online on CubeForge

Explore the House through a synergy-rich draft environment where enchantments, graveyards, and face-down threats connect across ten distinct archetypes.

Draft Duskmourn: House of Horror

Duskmourn: House of Horror (DSK) is a 2024 Standard-legal set built around two major Limited themes: enchantments and the graveyard. Rooms provide flexible spells and late-game mana sinks, eerie rewards enchantments entering, manifest dread creates face-down creatures while filling the graveyard, and delirium rewards decks that assemble multiple card types there. The format supports ten clear two-color archetypes with plenty of overlap between them, while ten common dual lands make splashing possible when your deck can afford it.

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Archetypes

A quick reference for the main decks and strategies to look for while drafting this set cube.

Eerie Tempo

Play a steady stream of enchantments and Rooms to trigger eerie, generate extra creatures, and maintain tempo pressure.

Eerie Control

Use Rooms, enchantment synergies, bounce, and removal to slow the game down and win through accumulated value.

Sacrifice

Turn creatures and enchantments, especially Rooms, into sacrifice fodder while connecting the set's graveyard and enchantment themes.

Delirium Stompy

Fill the graveyard with different card types, enable delirium, and use the resulting bonuses to support an aggressive creature deck.

Survival

Keep creatures tapped as you enter your second main phase to trigger survival, using attacks, Equipment, and other tapping tools.

Reanimator

Put expensive creatures into the graveyard with discard and self-mill, then bring them back while removal buys time.

Rooms

Draft multiple Rooms and enchantment payoffs, then unlock additional doors over time to generate value and powerful late-game boards.

Delirium Grind

Stock the graveyard with multiple card types and use delirium and graveyard synergies to win a slower midrange game.

Power 2 or Less Aggro

Go wide with small creatures and tokens, then reward or enhance creatures with power 2 or less to keep attacking.

Manifest Dread

Create face-down 2/2s with manifest dread, use them to fuel graveyard synergies, and turn creature cards face up for added value.

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