


Draft Innistrad Remastered online on CubeForge
Draft across Innistrad’s history, combining classic monster tribes with Madness, Flashback, sacrifice, self-mill, and transforming threats.
Draft Innistrad Remastered
Innistrad Remastered (INR) is a draftable reprint set released in January 2025, bringing together cards and mechanics from across Magic’s visits to Innistrad. Transforming double-faced cards are a major part of the environment, joined by returning mechanics including Disturb, Emerge, Madness, Flashback, Investigate, Blood tokens, and Undying. The five allied pairs revisit Innistrad’s familiar creature types—Spirits, Zombies, Vampires, Werewolves, and Humans—while the enemy pairs lean toward sacrifice, spells, graveyard, and aggressive strategies. Some themes are much stronger than others, so card quality remains important: BR Madness and UG Self-Mill have deep synergy, while decks such as BG often function more as flexible midrange. Mana fixing is limited, making focused two-color decks the safest default.
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Archetypes
A quick reference for the main decks and strategies to look for while drafting this set cube.
Spirits Tempo
Use cheap Spirits and flyers to attack in the air while bounce, interaction, and Disturb help maintain tempo and card value.
Zombies Midrange
Combine efficient removal and value creatures with a light Zombie theme, prioritizing strong cards over forcing typal synergies.
Vampires and Madness
Pair discard outlets and Blood tokens with Madness cards, while Vampire synergies provide additional aggressive and midrange payoffs.
Werewolves
Curve into efficient creatures and transforming Werewolves, using combat pressure and strong individual threats rather than relying on heavy typal synergy.
Humans and Tokens
Build a wide creature board with Humans and tokens, then use counters, combat bonuses, and cards such as Travel Preparations to win through combat.
Aristocrats
Generate expendable creatures and tokens, sacrifice them for value, and profit from death triggers, removal, and recursive threats.
Spells
Draft a high density of instants and sorceries, choosing between a lean tempo plan and a slower version built around removal and spell-based card advantage.
Graveyard Midrange
Use creature deaths and self-mill to support graveyard payoffs and occasional Morbid cards while playing a sturdy value-oriented midrange game.
Go-Wide Aggro
Curve out with inexpensive creatures and tokens, use combat tricks and removal to clear blockers, and end games before slower decks stabilize.
Self-Mill
Fill your graveyard deliberately, then exploit cards such as Spider Spawning and other graveyard payoffs to generate creatures and long-game value.
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