Tarkir: Dragonstorm set cube cover art
Tarkir: Dragonstorm set cube cover art
Tarkir: Dragonstorm set cube cover art
CubeForge set cube TDM

Draft Tarkir: Dragonstorm online on CubeForge

Start with a focused two-color base, choose a Tarkir clan, and use flexible fixing to unlock powerful three-color cards and Dragons.

Draft Tarkir: Dragonstorm

Tarkir: Dragonstorm (TDM) is a Standard-legal set released in April 2025 and built around Tarkir’s five three-color clans. Each clan has its own mechanic: Abzan uses Endure for +1/+1 counters or Spirit tokens, Jeskai triggers Flurry by casting a second spell, Sultai uses Renew abilities from the graveyard, Mardu attacks with temporary Mobilize tokens, and Temur casts spells from the graveyard with Harmonize. Dragons provide another thread through Omen spells and Behold rewards. Drafting usually starts from one of five supported enemy-color pairs before branching into a clan, with two-color lands, clan tri-lands, mana rocks, and green fixing helping support the third color.

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Archetypes

A quick reference for the main decks and strategies to look for while drafting this set cube.

Abzan Endure

Build a resilient board with Endure, choosing between +1/+1 counters and Spirit tokens while generating steady midrange value.

Jeskai Flurry

Use cheap spells and mana-efficient plays to cast your second spell each turn and repeatedly trigger Flurry payoffs.

Sultai Renew

Fill the graveyard, then exile cards with Renew or other effects to generate counters and value as cards leave your graveyard.

Mardu Mobilize

Attack with Mobilize creatures to create temporary Warrior tokens, then turn those bodies into damage, sacrifice value, or go-wide pressure.

Temur Harmonize

Put spells into the graveyard and cast them again with Harmonize, using high-power creatures to reduce their costs.

Sacrifice

Generate expendable creatures and Spirit or Warrior tokens, then sacrifice them for cards, removal, and other value.

Two Spells

Combine cheap spells with Harmonize and other ways to reuse cards, making it easier to cast twice in a turn and trigger Flurry-style rewards.

+1/+1 Counters

Combine Endure and Renew effects to distribute +1/+1 counters and turn efficient creatures into increasingly large threats.

Go-Wide Tokens

Curve out aggressively, produce extra attackers with Mobilize, and use team-wide effects to punish slower multicolor decks.

Leaves the Graveyard

Fill the graveyard, then use Renew, Harmonize, and other effects that remove cards from it to trigger additional value.

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