


Draft Morningtide on CubeForge
Draft a class-focused Lorwyn set cube where Rogues, Warriors, Shamans, Wizards, and Soldiers reshape tribal decks.
Draft Morningtide
Morningtide is the second set of Lorwyn block and shifts the block’s typal focus from races to classes. Historically, it was drafted as the third pack of Lorwyn / Lorwyn / Morningtide, so a standalone Morningtide set cube concentrates themes that were originally meant to mix with Lorwyn’s Kithkin, Merfolk, Faeries, Goblins, Elves, Treefolk, Giants, and Elementals. The set introduces prowl for Rogue decks, kinship for creature-type density, and reinforce as a flexible way to turn creatures in hand into counters. Drafting Morningtide means tracking both creature races and classes: a card may support a Faerie deck, a Rogue deck, or both. The best decks usually combine overlapping typal payoffs rather than treating each tribe as isolated.
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Archetypes
A quick reference for the main decks and strategies to look for while drafting this set cube.
Blue-Black Rogues
Evasive creatures and prowl costs reward connecting in combat and sequencing cheap threats.
Red-White Warriors
Aggressive class payoffs and combat tricks support a fast creature-combat plan.
Green-Black Elves
Elf bodies, graveyard value, and sacrifice-style synergies create resilient board pressure.
Blue-White Merfolk Wizards
Tappers, card selection, and Wizard/Merfolk overlap support tempo and board control.
Green-White Kithkin Soldiers
Small creatures, +1/+1 counters, and reinforce effects reward going wide.
Five-Color Elementals
Smokebraider-style fixing and Elemental payoffs support ambitious multicolor builds.
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