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Scars of Mirrodin set cube cover art
Scars of Mirrodin set cube cover art
Scars of Mirrodin set cube cover art
CubeForge set cube SOM

Draft Scars of Mirrodin on CubeForge

Draft Scars of Mirrodin's artifact-heavy Limited format featuring Infect, Metalcraft, Proliferate, and synergistic deckbuilding.

Draft Scars of Mirrodin

Scars of Mirrodin (SOM) is the first set in the Scars of Mirrodin block, released in 2010. The format revolves around a massive artifact presence, with Metalcraft, Infect, and Proliferate serving as its defining mechanics. One of the format's most important tensions is the divide between Infect and non-Infect decks, as poison-based strategies generally require dedicated support and do not mix well with conventional damage plans. Metalcraft decks seek to maximize artifact counts for powerful payoffs, while blue-based decks often leverage Proliferate and artifact synergies for long-game value. Creature combat is heavily shaped by equipment, artifact creatures, and combat tricks, making board management especially important. The format rewards drafting discipline, as synergy-driven decks are substantially stronger when their key themes are properly supported.

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Archetypes

A quick reference for the main decks and lanes to look for while drafting this set cube.

G/B Infect

Dedicated poison strategy using efficient Infect creatures, pump spells, and proliferate support.

U/B Infect

Evasive Infect threats backed by proliferate effects and controlling gameplay.

W/U Metalcraft

High artifact density enables powerful Metalcraft payoffs and strong aerial pressure.

R/W Metalcraft Aggro

Aggressive artifact deck that curves out and exploits Metalcraft bonuses.

U/R Proliferate Control

Uses proliferate engines, artifacts, and removal to accumulate long-game advantages.

G/W Metalcraft Midrange

Efficient creatures and artifact synergies create a strong battlefield presence.

B/R Artifacts Aggro

Artifact creatures, sacrifice effects, and removal generate steady pressure.

U/W Skies

Flyers, equipment, and tempo plays attack from the air while controlling combat.

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